Friday 28 February 2014

P1. Research into Recording Foley Sound and Sound Effects

Foley artist are the people that create the sound effect for the background music for example say there is someone on screen running down the road and you can hear foots steps, the footsteps are what foley artist creative to be used in that specific film sequence.

when creating foley sound, foley artist create the sounds while watching the film sequence that they are creating the sound for, they have various different equipment and items that they use. They near enough use anything they can get there hands on.

Foley is essential in making a film environment feel real, during the making of the fil the dialogue is the only thing that the microphone records. To become a foley artist first you must have a good imagination to your ear with the sounds you create are are able to recreate the sounds that you see in the film.



It is better to use real object rather than to create sound through digital production as it give it more of a realistic feel to it and it makes it more of a unique feel to it as if you used the same footage from the digatal productions then I would sound the same as if you used that footage at a different point and there could even be some legal implications to it as some people could have a copy right over 

After Effects - Anni super speed P1


 In After Effects I edited the sper speed SFX that Anni was in. I was going to put
 a mask around her to blur her out when she runs so it has more of an effects and doesn't look like the clip was just sped up but I done a small part of it and it wasn't as effective as I thought it would be. So instead I just sped up the clip and added the sound of footsteps to give it more of a realistic feel to it. I also cut the clip into 3 so it didn't look to amateur, like i've just thrown a sped up clip into the sequence. the first part of the clip was at normal speed then the second one was slowly getting faster to a super speed but as you could see her feet started to try a slow her down that is when I cut the clip so it looked like she was in control of her speed instead of the editor  I think this had a better effect by doing it this when being view by others.

Thursday 27 February 2014

Research into Recording Ambient Sounds and Dialogue P1



What is Ambient sound?


Ambient sound is an atmospheric sound and noise pollution, ambient sound is an the background sound that you either see a in a clip or that has been added to make it look like its come from that object or subject. For example is you see a door open and you hear a creaking door sond then that would be ambient sound either its been added in or is really the sound of the door. Some rough cuts don't have much or any ambient sound as they either havent had to to be added and was not caught of the camera mic, so after a rough cut the ambient sound is normally added after. This is a useful thing to do as you can mute out the sound of the camera mic if it isn't what you want and add the sounds that you want ad the end because if you use the camera mic sound then it woild be muffled either by with or other nosie pollution..


Adding ambient sound after you have recoded the scene is useful as if you don't add it as ambient sound it would over play or loop over dialogue or other sound that you do want in the shot/scene and if there the sound overlapped other sounds that you wanted then it will be very difficult if not impossible to take out and pull apart the sounds from each other.

In the creation of Hunger Games the programme that was most used in the pre production as a programme called Avid. Avid media composer is the most widely use NLE for profession films and film editing.



This is a Jungle scene from Hunger Games. In this scene you hear many different sounds all mist that are jungle related but ofcourse it was not recordered during the actually filming of the film, it was pre recorded in the forest or a junbgle and then added it, this is called ambient sound. But then again the advantage of recording on set is that you get real sound and in some accocians it give it a better feel and more realistic vibe, it also saves adding it in during the editing process which could argue saves time. Some director like to use ambient sounds so they can minipulate what you show the audience and what the audience sees but some directors like using actually sounds from the shooting to make it more real.

After Effects - Smoke effect P1

In after effect I edited the teleport SFX shot. In which i added smoke to create more of a effect to the audience as if it didn't have the smoke it wouldn't look real and wouldn't be effective to the viewer because you would be able to tell that all I done was cut the clip up. I got the smoke of Joules present and changed the size and colour of it so it it matched the character that is teleporting. I created the smoke and change it so it was more realistic and i done that by also making the smoke slow fade out and disappear instead of it suddenly being there then it suddenly disappears  which I think was done well and it very effective. 


Once I had finished with the editing in the After effects I places it in Premier Pro ready for it to be used but before I would do that I also added and "whoosh" sound which finished it off and ready to be used and viewed.

P1. Use of music - legal considerations

Creative commons is a non profitable organisation, whom which are devoted to build apon the creative work available for other to build upon and use in there own project legally.  

The reason Creative commons are set up to protect artist/ song writer, music compsers, film makers etc from their idea being stolen and ripped of by other artist. This allows the artist to have ownership over their own creation and if anyone used or used anything similar to their peice of work then the have the legal right to sue them and to get them to delete or discontinue the use of their peice of work. it respectively gives them the copyright to own their own work with legal enforcement. 

The reason I chose "Typically British-Annushka Sims" Is because of the beat and tempo of the background music as it works well with the scene that it is sued in. It helps to create more of a lively an interesting atmosphere. 








What is the difference between publishing rights and recording rights?
Publishing right: The people who own the lyric or the composition.

Master rights: Owns the song's sound recording. That means that if you want to use the song as you know it by the original artist, you must clear the Master Rights.

If you want to use a piece of music then you have to have the permission of the song owner and have evidence of it.

If the composer has died for over sixty years then the copy right would have expires and you would not need to seek permission to use it, but you will need to get clearance fromt he right holder.

Incidental music:

Piece of music that doesn't have much emphasis and it use in background of films to create a scene or mood.

There are several different types of music licenses, each license give access to the person who hold it; below are the different types.






Blanket License








Master use license







Machanical license









Performance license








Synchronisation license



Print license

Tuesday 25 February 2014

P1. Music analysis - Submarine Clip 01

Music has many different roles in films, from building tension to changing the representation of a mood/ storyline.

Music also helps to structure the narrative and help tell the story at the same time it can trigger an emotional response to inform the audience how to feel and to give the audience an idea of the location that has been set.
Music is also used in "Character motif" which links with in characters so when that song/music is played you instantly think of that character, for example Jaws.

What helps you to establish each genre is music for example in horror film there will be a high pitch noise or a tension building sound to let you know of the event coming up. This is a very effective way of creating mood for the audience.

Submarine clip:


Purpose of the music to to help create a mellow and sain atmosphere even though there is some insain elements being spoken about in the clip. The scene are also abstract is the way that are not every day situation that happen, the music is also unusual because it is not the typical music you would accociate with those scences which give it a stand out feeling so that is it accociation with the music video because it is about a boy that stand out in his society.

Element:
The of the film is a very relaxed a low tempo due to the instrument used like violins, pianos and flutes its make the film come across as very orcastra. The filter over the filming is quite dull and makes it seem emotionless with setting of the filming.


Meaning: The meaning behind the music is to make it quite mellow and to give you audience a relaxed feeling when watching the clip, also is hides what is really behind the story. The music helps to set the mood and in a way confuse the audience into giving a different view of what the film will be like. It also give you more of a feeling of unsettlement which links with the main character.


After Effects - Green screen set up P1




The green screen was used to put the character in a background of a bedroom and he was sat on a bed, Why didn't I just take a picture of him in a room? Because 1. it wasn't very convenient to do this as there was no bedroom available at the time that I needed it and also i was able to make it look like he was floating over the bed which added to my visual SFX.
How to take the component out of its environment ready to be place in another background using green screen.
  1. Open After Effects and find the footage that you want to work with. (You need to make sure that the work is in the 'timeline'.) 
  2. Click on the video in the timeline panel to work with it in the composition panel. This way, the rotoscoping you perform will only affect this one layer. 
  3. You also need to make sure that the marker is positioned at the first frame of the clip. The magic wand is located on the top tool bar. It works very similarly to the quick selection tool in photoshop. 
  4. Use the mouse and move the magic wand around the object that you want to select. You should notice a pink outline forming around the object that you are trying to select. This means that you image is being automatically grabbed. 
  5. You need to make sure that you look over the frame very carefully to ensure that the entire subject is being grabbed, making sure that no pieces are being missed as this would make the footage look very ineffective. 
  6. You then need to tell magic wand what you don't want to cut out of the frame. To do this you hold down alt and paint across the background with the mouse.

Sound sourcing sheets P1

The dialogue sounds was seperately recorder my a seperate mic from the camera mic as it gave it a clearer sounds that will be easyier to cut an edit.
The added ambient sounds are from www.Freesounds.org
We got the sounds of school bell for the beggingin of the sequence, also a sound of loads of people in a small place to give it a busy corridor feel to it and the last sounds we used from freesound.org was of boys laughing as it was better then recordering it our self because it would not of worked as well as a professional recording.
The background sounds from Annuska sim is from her YouTube channel.
https://www.youtube.com/channel/UCl07tCvTUE6EqKn-5m4S6lQ/videos

Wednesday 5 February 2014

Appraisal rough cut P1

Special Effect

I am very proud of the special effect init the sequence, as they  look and sound good. They work well in the the sequence and makes sense but I found it very difficult to to make the tennis ball look legit as there was a lot of shots involved in that special effect. I had to redo that SFX twice because the first time didn't go right as I try to have a panning shot with the ball floating and it didn't look good as the ball was moving one way and the shot was moving another. So got some advice from Nick to change the way that it was layed out and to take out the panning shot. After I done that it improved it a lot and I was ready to move on to the next SFX. The other two effect was very easy to do as you didn't need a green screen or anything too complicated, such as the fast running SFX all you need to do is speed up the clip and with the teleport clip you just need one shot of the character in two different places and then add a smoke effect to finish the SFX off and too make it look more real.

Tuesday 4 February 2014

Progress P1

Is this lesson I finished of the video sequence but still need to shoot one more shot and add sound effect  to the SFX and colour correct the framing shots.

Next lesson I will add sound effect and add transitions and framing effects to improve the visual part of the sequence.

Technical Errrors P1

When I put the shots together into the sequence  then realised that the shots did not make sense as there was a continuity error were one of the characters was facing the wrong way when they were talking to the character and also when we had to reshoot that shot because of that reason the reshot was a different colour to the other shots and did not look like it was shot at the same time.

Next time i'm going to make sure that we know what way the character has to be facing so that the continuity run much better and wont have to reshoot the shot and then  make it even harder to correct it.